Guide and passage by Bionic Commando

We enter the golden age of computer games. The genres managed to develop, settled down and are now thinking about frivolous entertainment and experiments. It would seem that everything, moreover, has already been tried, moreover, a hundred different ways. Often, when choosing a particular name, you begin to rely to a greater extent into memory and past experience: they will not deceive.

But what to do if experience is more than twenty years ago? The spiral makes another round: many companies look back and take out from dusty chests smelling of naphthalin things. “Remember, Joe, we always wanted this game to be …” – a fairly common thought today, is it not so? Now the turn has come and Bionic Commando. Having released Bionic Commando Rearmed some time ago, Capcom decided to show what they wanted in that very game. They didn’t even change the name ..

It is likely that most of the players of the game is the same Bionic Commando and did not see the eyes. This is normal, and the developers did everything so that it does not interfere at all. Do not know who Nathan Spencer is and how it differs from ordinary people? Not aware of the difficult relations between him and the FSA government? You can’t even imagine what can mean fsa? It doesn’t matter, in the course of playing most questions there are answers.

For those who liked the interesting Arcade called Bionic Commando in due time, the creators have stored a couple of surprises. In fact, it is difficult to please – but it is necessary, as practice shows. As a result, both the first and the second are satisfied. How?..

Everything is simple: the two -dimensional arcade came in and pre -cooled and tried on the guise of an ultramodern action movie. But let's leave comparisons aside … The main character of this game is already waiting for us – Her Majesty Biuruka.

Half -dead harpoon

Nathan Spencer is not an ordinary soldier. Once he was torn off his left hand. It happens … FSA valiant army remembers its heroes and all that, but they put a cross on the boy. So he would have remained disabled if he had not turned up to his father Bionika Joseph Gibson, director of TASC. For this it was a great case to make a biosoldate.

Then there were many different things, and, as usual, fate divorced them. One remained to receive a salary, and the other spent five years in a suicide bomb. Needless to say, the story of the new Bionic Commando begins on the day of execution and unexpectedly urgent needs of the FSA army and all mankind in the services of Spencer?

The latest history can not always boast of logic and often gives too clearly to Hollywood, but it gives us the most important thing: the development of old heroes and a million opportunities to realize all the most crazy tricks with a bio -hand.

People from Grin – rare wrecks! Otherwise, how to explain the training of all the possibilities of the miracle hooks in the first mission?! This is a blow under the breath: to know what Nathan is capable of, and not be able to realize it right now! The plot substantiation of such a course of events is quite acceptable, but you could not show everything? We would be in the process ..

Although even what is available from the very beginning is already enough: starting the game, you instantly forget about the dinner, the TV and sleeping households turned on. Oh-th, we were given the opportunity to jump from absolutely any height without risk to get the slightest damage! Ege-gay, a man in a green T-shirt and with a mechanical hand flying into the air and moves without touching the ground! Wow, with the help of a bio -brown we can throw multi -ton objects, stun enemies, destroy robots, bring down planes, conquer the universe! The hand can do everything. And if something cannot, then only because of his appendage-a weak human body.

The whole game is built on the use of Spencer's abilities. He would not take a step without a biour: the action takes place in the city completely destroyed after the reset of the super bombs of the city. Skyscrapers collapse right in front of the soldier’s eyes, the earth collapses, the streets are flooded: an ordinary person would not have survived here. Against this background, it flashes in my head: but how on the path of Spencer were ordinary enemy soldiers? The hunch is confirmed a little later: they are simply dropped by aviation.

The most important thing is that it does not bother to ride a spider-man. The whole city turns into a sort of amusement park, where the somersaults in the air are replaced by dancing with the enemy. On the one hand, the creators of the game seriously limited Spencer: each level is absolutely lines, and often we cannot go where we want. Not a sandbox, but a carefully verified route. And on the other, they did everything so that in these conditions it was comfortable for us.

Spencer, despite the ups and downs of the plot, frankly enjoys the process. It feels like the missing wives, the secrets of the government and all the neo -Nazis of the world were not given to him for nothing. Falling to the ground surrounded by thousands of hostile robots, he still finds the opportunity to overdate “ay-yai-yai!", When especially deftly enough the enemy is his bio -infancy. At the sight of the Apocalypse, he will not restrain herself from the sharp sharpness or another bully exclamation. The killed enemies are marked by the mandatory "bingo!"Or" The next!". Well, if Spencer receives his dose of impressions, then we are even more like.

Design of vulnerability

Perhaps interest does not disappear even because the 2009 Bionic Commando is a shamelessly short. If desired, the game can be passed in less than a day. But – important clarification: only at the usual level of complexity. High complexity or, God-Upasi-I-Na-Nastoloko-Maniac, the Commando mode sharply increases the duration of your acquaintance with Nathan.

The thing is that Spencer is still mortal. It is customary to forget about this for the usual complexity, but one step is already higher-and you will have to curse and curse on which the light costs all these super-jo and the generals in addition, pass all levels over and over again. One sniper bullet – and Spencer is killed. One rocket hit – and order a requiem.

Everything would be much easier if the player was allowed to persist where he would like to. But no, interpretable roots of development smile at us and wave. As a result, short levels in the absence of proper dexterity or banal luck turn into a uniform “matrix” with its dejavu. “It seemed to me, or I have already seen these cats/biomekh/polycraft?"

The developers will make you remember the former when each piece of level had to call. In this game, everything is not so fatal, because the outcome of the fights is more dependent on the skills, but it happens that we are forced to pass obstacles. Here and remember ..

This is interesting: Despite the heavy engine, the menu in Bioniccommando is very fast, and most importantly, the level loading is almost not wait. A couple of seconds, and you are again in the maids of the battle. As if they hadn't died.

However, it makes no sense to reproach the developers in the brevity of the game. These people made you just don't have to get bored for a second. Each frame of Bionics is saturated with events, and if you move without obstacles for more than a minute, it means that it is just an injection of the situation. Kondraty almost hugged me when by the end of the game after the most severe battles with superior enemy equipment Super-Jo said on the radio: “Spencer, I got something ahead … although no, it seemed”.

In the seconds that he set this phrase, flashed in his head: “How, again?"(After the experienced you will understand me), then:“ This is a joke?" – and then … Then, after exactly two seconds of silence, the next pair of biomers fell on the poor head of Spencer.

The next three seconds, https://harry-s-casino.co.uk/ the heart worked for wear: there were exactly ten rounds for the pistol in the pockets, and the case was on the island (Nathan with his hand swims like an iron). After these three seconds, the cherished whistle of a capsule falling on top with a weapon rang out. And such tense moments and situational humor in Bionic Commando, more than enough.

There will be an interest in the game: Spencer is vulnerable, even very vulnerable. Despite his magical hand, allowing the infantrymen to mow, like grass, to gallop a mountain goat on the crumbling buildings and play Tarzanka. Despite a rare opportunity to apply more than an impressive arsenal.

This is a thin line: do not fall into permissiveness (which means, killing interest in the game is more true) and not to crush the player with a high complexity. Here it is perfectly designed: some places have to be held several times, but it is always felt “a little more, and I will succeed!".

Supernaulicity with all kinds of dangerous situations in a small game. When you finish the game, you will not feel that it is too short.

Kill a thousand soldiers

Partly "does not bother" to us just because of the size. In fact, the whole game takes place in the territory of one city, albeit large. And the levels are short. But in them the scale of what is happening is perfectly conveyed.

Nathan can cross a huge street in five seconds, climb onto the skyscraper – in four, jump from there – in three, die from radiation – for two. This radiation serves as a natural limiter of biosoldate capabilities. If some levels of levels were not protected by it, play would be too easy. Unfortunately, this also means a sense of statement: Nathan has to simply follow markers on his navigation card. But better the planned attraction and action every minute than boring jumps on empty locations.

The other side of the coin is technology and enemies. Ordinary Birach soldiers for our bioonic macho – like a bargaining coin. They can make his attention only if they gather a large crowd. Or the spencer will end with ammunition, which happens, however, often. But Nathan is perfectly dealt with several opponents with the help of a hand alone.

But the technique is always a challenge. The first clash with biomers squeezes like a lemon. Second – forces you to look for new tactics. The third is scared. Being very vulnerable, the player constantly feels a call. And after defeating the enemy, several times superior to our hero in all respects, this pleasant feeling appears, forcing with a gambling scream to get involved in even greater troubles. Apotheosis is the destruction of a huge (above skyscrapers) walking robot.

The Spencer Development System helps to get involved. The game offers dozens of various achievements, many of which improve weapons or protection of Nathan. 350 soldiers were killed? Get an enlarged machine gun store. 100 of them with a shot in the head? The accuracy of the gun will increase. Destroyed several biomers without the use of weapons? Here you have the opportunity to kill them by opening the control unit.

This is interesting: In addition to countless achievements, the game has enough secrets and "Easter eggs". For example, a violet matrix, one of many secrets of Bionic Commando. It can be obtained if you copy to the Bionic Commando Rearmed conservation folder. Outside the door, which is located in one of the underground missions, a couple of surprises awaits us, including a letter from the past.

This game in the game, to complete all the tasks without exception is a very difficult matter. But this is also a serious stimulus and vector of the interest of players. This also includes the collection of so -called collection objects. Some of them are in the most prominent place, some should be sought for a long time, and some are not particularly hidden, but the problem is that it is more difficult to get them than to see. True, they do not improve the main character, but only open the additional content in the main menu.

The movement is better

An important role in creating the desired atmosphere is created by the audiovisual part. Believe me (or better – check!), everything is fine here. It all starts with the dead city and the features of console game construction.

In some points, the game sins by a floating focus, an emerging and disappearing blur, fuzzy silhouettes. This is partly due to the problems of drawing on consoles and preservation of the values ​​of parrots permissible in a decent society per second. But, damn how spectacular all this looks like it brightly creates an atmosphere of a dead metropolis!

Когда Спенсер резко поворачивается в сторону или выходит на свет, стремительно подпрыгивает, разогнавшись на маятнике, мир плывет, смазывается, чтобы мгновения спустя обрести целостность и четкость. And at the same time, the picture is very juicy, memorable. I would like to wander around the park for hours, look at the crumbling skyscrapers of the agonizing city, falling with the army of robots on such distant land ..

An animation of characters and speneser plays a significant role in the first place. We have already seen an example of a good parkour with inconspicuous animation in Damnation (made, by the way, on the same engine) and we do not want to repetition. It will not be: the biosoldate moves as it should. With Nathan, a greater demand is partly because he performs all these puzzling tricks with his hand. Developers can be proud: Spencer plays out every movement, as if in the theater. By the way, Bionic Commando is just from such games that look much better in motion than in the pictures.

The situation is excellent with sound. Whatever you hear, from negotiations of enemy soldiers to the messages of the interface of the program and teams of robots, all this causes a feeling of reliability. Robots should say that way, and the internal filter of reliability soon flows freely into the barely audible background between the destroyed buildings the wind and the sounds of the biouru.

And game music is, sorry for the involuntary pun, a separate song. Without words. There is also words with words, one, from a radio-forgot. In other cases, she perfectly conveys the feeling of the game, changing depending on the situation from the meditative to an alarming orchestral, and back.

Without this musical accompaniment, the game would have lost a lot. Many points of fights are very effectively distinguished by music, and sometimes – on the contrary, music tries not to distract, removing all unnecessary sounds in the background. But in any case, game music skillfully conveys the originality of each level and simply yells about the epic in the screens of the bacchanalia. If Nathan Spencer was in one room with you, he would be satisfied.

And wait again

Such an important part of any action movie as the level of artificial intelligence also honored Bionic Commando with her presence not for the sake of tea with buns. Ordinary soldiers behave quite aggressively and naturally: they go to the rear, work in the team, leave the line of fire and move from the cloth from shelter to shelter, surroundly surround it, if there is such an opportunity.

A slightly different situation with biomers. Each of them is like a mini-boss. A fight with a biomechus, and even at a high level of complexity, fraught with … Many are fraught with. If there are two of them, then you will say that the point is pipe. And if the soldiers also interfere under their feet … No, robots behave quite adequately, but there is one feature here: they cannot always follow the player.

These hidden boundaries spoil the overall impression a little. Agree, it is very interesting to fight at once with three biomers (mainly with the help of a hand, because a close shot from a grenade launcher will kill Nathan or rather the Biomakhs themselves) on the bridge’s flight, every second afraid to go down, where he waits, licking on the green T -shirt of our hero, an enemy detachment, an enemy detachment infantrytsev. And the call is also serious. But if you move away and just shoot biomers from something large-caliber, while they stand helplessly and wait until Nathan comes closer, interest will be killed in the bud.

Both the first meetings with the new types of enemy technology, and the fights with the bosses must first be “unleashed”. Almost always required to find a true algorithm of behavior. We recall glorious days when each boss had to look for his own personal warm approach. When the method is found, it will not be difficult to deal with the enemy. Well, the dexterity of the hands, of course, but where without her ..

• • •

Twenty -year -old exposure experience named Bionic Commando came out very bright and memorable. Interesting and challenging contractions with biomers, the ability to pave the way on the surfaces of any inclination (albeit in a certain area at the level), a memorable visual series, a common sense of epic (albeit with some truly blockbuster blunders in the plot), at the same time an ironic and serious image The main character, interesting humor in places – can be listed for a long time. Roughly torn plot ties and open finals do not even hint, but yell in the throat: wait, wait for the continuation!

And we will wait.

Verdict: Short but extremely exciting adrenaline parkour with obstacles.

[[Break]]

Management

These polycraft tolerates very poorly. If you beat them with something heavy-for example, by cars or your fee, you can easily break through the skin.

Joseph Gibson, Director of TASC

The Guardian Angel of the Biospets

The main action of Nathan's half -mechanical limbs is a brush thrown on a cable. It can be caught by almost any surface, instantly pull up (clicking once on a “jump”) and jump (re -pressing the key responsible for the jump). You can not pull up, but swing to guess the moment and jump in the right direction. Thus, you can move over the ground for a long time, there would be enough objects for which you can seize.

But Biuruka also has additional opportunities:

  • With its help you can Connect to transmitters, Cutting the network (release the cable + hand). So information is obtained and restrictions from traps are removed. It is impossible to connect to transmitters until there is at least one enemy nearby.
  • The murder of enemies – Spencer can catch on the enemy with a hook and hit him with force (release the cable + jump). This technique is suitable for both infantrymen and biomers who have an unprotected area on their backs. Often, a group of infantrymen can be handled without weapons and without touching the ground: we catch the first enemy with our hand, beat him with our feet (at this time Nathan jumps into the air), without falling to the ground, cling again, and we beat again. If the amount of lead caught by the air is not critical, then you can repeat it to infinity.
  • Throw – With the help of a hand, you can throw quite heavy objects, as well as injure or kill the enemy (catch a cable + strong blow + hand effect). In general, this Natan can do without a hand (a strong blow of the hand + jump + attack), but the purpose of the flight will not be shown and far from all objects can be abandoned. In addition, it will be necessary to come close. This technique is called.
  • Jerk -Spencer can break something using a hand (release a cable + hand).
  • Bomb – Having jumped from a great height, the biosoldate can forcefully hit the ground with his hand, overwhelming the enemy (in the jump to press the “heavy blow”).
  • Carousel – with the opening of adrenaline, it can be used in contractions with the enemy. Spencer can promote the cable around him and kill several enemy soldiers with such a movement (press a heavy blow in the jump + hand action).
  • Click on the button – a special murder regime of a biomers using adrenaline, when Nathan will tear off the armor sheets from technology to get to the electronics (release the cable, falling into the desired point + a heavy blow + hand effect).

Almost any action is connected with Nathan's hand, except for shooting enemies. But, apparently, most often spencer can do without weapons.

Big guns

There will be many dangers on the way of Nathan Spencer. He will be able to cope with some, but some will not be able to talk normally without a universal argument in the form of a large gun. Spencer always has a free hand – right, and he can use almost any weapons. One hand is good, but two are better!

  • Tungsten – The first weapon of Spencer. This is a submachine gun (still shooting solitary) with medium-sophisticated power. Until the game (taking into account the increase in damage, rate of fire and the store almost twice due to achievements) remains relevant weapons, mainly against ordinary soldiers.
  • Fragmentation grenade – There is a grenade, only with spikes. This makes it possible to use the second mode – as anti -personnel mines. Grenade clings with spikes and remains on duty. If the sensors feel the movement, the grenade explodes. In the usual regime, grenade is equally dangerous for both living opponents and for the technique of all stripes (except bosses).
  • Long -range – Analogue of a shotgun. Interesting in that it releases 9 shells at a shot: 8 from a weighted shrapnel and 1 armor -piercing cartridge. Thus, "long -range" is effective at all distances, but again – only against infantry. It's a pity yet, the store is not enough.
  • Yelen – semi -automatic sniper rifle, converted specifically for biosoldate (with increased slaughter force and return). This weapon in the game is not popular: small ammunition solves the whole thing. It is mainly used against snipers or if cartridges remain, and they did not have time to give out other weapons.
  • Tarantula – A sort of rocket launcher. Shut on a target only from a relatively close distance. Tarantula can produce several missiles at the same time. To do this, show the points to the target by cursor those points that need to be hit. It caught fire – the goals are induced. Great for air purposes.
  • Bulldog – typical grenade launcher in the style of the hard drive. Shoots in single shells. As well as Tarantula, causes the biggest damage. The bulldog can strongly save time and nerves in contractions with biomers – the main thing is to stay away from them (hooks with an explosive wave).
  • ASD (Super-Jjo machine) – A special machine gun developed for biosoldate. It has impressive damage, although it is suitable for work not with the whole equipment (you have to get exactly in the back of a biomeh). Against the infantry is just incomparable.

In total, three cells for weapons are provided, two of which are always occupied by the "tungsten" and the fragmentation grenade. It turns out that throughout the game we constantly change only weapons from the third cell, but not when we want, but when we are poked from heaven by the plot. Here is such a forced-promising design.

Biraikh attacks

There are not many varieties of opponents in Bionic Commando. And this is normal: basically they simply brighten up the intervals between the bosses. A noticeable diversity is introduced by biomers who become stronger and stronger over and over again. In the game, not counting the “bosses”, you will find the following enemy views:

  • Bioreikha infantry – Standard enemy and the most massive. Since the action takes place on the territory of the infected city, all Biraicha soldiers go in protective costumes. For Spencer, this means the enemy type. Ordinary soldiers in orange protection shoot from pistols. Soldiers in gray armor are better protected and shoot from a machine gun. In close combat, the Biraicha infantry loves to use electric batons for stunning.
  • Snipers of Birach – a special type of soldiers wearing a special “urban” camouflage (due to which they are almost not noticeable). Discover that they aim in Nathana, you can only by laser beam. Inflict serious damage, so when passing the shot area, it is recommended to use shelters.
  • Biomers all types – special robotic armored vehicles. They were developed as an attacking weapon, so a vulnerable place remained on the back of the biomers, shooting at which it is easiest to destroy them.
  • Polycraft – aircraft allowing to fly in urban conditions. Got their name because of four turbines, due to which the device is held in the air. In addition to direct damage (shot from a machine gun and a missile attack), polycraft can be transported by enemy soldiers. The most vulnerable place of polycraft is the bottom. There the armor is thinner, and you can get to the motor.
  • Drones – developed as working cars, but Biraeich put them in his service. There is only a welding machine from weapons, which does not cause some serious harm, even being next to Spencer. Most often drones distract from a serious enemy.

Prologue

Ten years ago I stopped the Imperials. The hero FSA, the first biosoldat … people tend to forget the good, as well as be afraid and dislike that they can poorly imagine. Bio -cleaning – and I'm no longer a hero, but a suicide bomber in a cell waiting for a sentence. The sentence that will be carried out today.

Strange, but they take me somewhere. Some kind of hangar … the execution is canceled? And here is the one because of which, one way or another, everything happened-Super Jo, Joseph Gibson, Director of TASC, the creator of my hand and the culprit of my current position. What do you need from me, Joe?!

Ascension City, destroyed and captured. Mer-r-Zavtsy, they showed me such a bait that I simply cannot but peck: Emily, my missing wife ..

Act 1. Chapter 1

Business district

Capsules crashed into some building. I am again free – and again in business, like a few years ago. Strange feeling … First of all, you need to find the most important part of me, that is, my hand. Some soldiers interfere a little, but these are trifles: you can easily deal with them with the help of the right "tungsten". At the same time, I practice – the sight, approach, parts of the body. Weapons handling skills have been preserved completely. Having stooped a little over the corridors and offices, I find the second capsule. I haven't put my hand for a very long time. It will hurt ..

Education

Strange, but, while I was off, for some reason I remembered the TASC training ground. There I first tried to control my hand. Grab the walls and objects, swing, jump, climb on vertical surfaces. Later – more sophisticated techniques: jerk, bomb, throw, connection to the network of transmitters.

When my crazy memory calmed down, I came to my senses in the same building. I had to move on.

Business district. Continuation

I have already forgotten what a jump from a skyscraper is. First of all, you need to stretch and get used to the capabilities of the bio -hand. The deserted street of the business area is perfect for this.

Enemy aircraft are everywhere. I think I'm in the same direction. The rubble blocks the path, but the tunnel was exposed in one place – I think I will go further through it.

Business district II

It is, I'm on the right track. The connection is junk, and understand what Super-jero says is strongly impossible. Well, at least navigation points are regularly sent ..

But … about the devil! It has collapsed there?!

The view of the fallen building led me to his senses: it was necessary to move forward, because I was sent for intelligence, and not for jumping and swinging. So, the city is penetrated through and through radiation. This is bad: the radiation is destructive for the biosoldate, and you can’t grab it for infected objects. Well, take into account.

Before the entrance to the car tunnel, a couple of the same soldiers that I had seen before. Patrol? It doesn't matter, for me they are not a hindrance.

Business District III

When leaving the tunnel, two polycraft almost knock me down. That they are taking? The same problems with the connection: not a devil is heard. Subsequently for polycraft.

Having wrapped around the corner of the house, I notice flying cars. Here it is: they dropped the same soldiers who tried to prevent me. They also delivered the transmitter. We must try to find out something with its help.

A pair of soldiers on the flight of a destroyed bridge … I did not notice them at once. But from there and those on earth next to the transmitter, it is easier to kill. And interesting information was found in the transmitter: some sections of the city are covered with air minefields. For passing through them, it is necessary to admit, but I think I can turn them off directly through the transmitter network.

Finally there was a connection. Joe wants intelligence. And what about them? The city in ruins, and they are infected with radiation, there are no survivors. What? Radiation is destructive for biosoldate? Thank you, otherwise I didn't know. On his network, Joe did not find another way out of this section of the city, only through the building. Destruction led to the fact that a monorail car drove into it. I can tear it out of the wall and free the passage.

Several fighters were on duty in the building, but I already got off with them to deal. On the other side of the skyscraper are a few more enemies. It seems strange that there was some mention on the network about the organization of the Birach. Super-jigo confirms-this is what they were waiting for.

The signal is jamming something, you need to find two more points with the transmitters and unlock it. Then the army will be able to discard capsules with weapons and supplies. It sounds promising!

Business district IV

And here is a minefield. Infects are shocked! I will cost me on the other side of the building. Joseph on Radio reports Colonel Patrick Armstrong. A rare creature: because of him I was in prison, he was one of the main ideologists of the bio cleaner. And I need to be polite with him?!

The navigation marker leads through the next skyscraper to the transmitter. Some strange planes plant the landing straight to the transmitter. We will find out later, but for now we need to engage in infantrymen who protect the device.

As I thought, the transmitter allowed me to turn off minefields, however, only by sectors. Well, maybe it is for the better. But now I can hook for mines, like ordinary objects, and travel by air. There is only one transmitter left.

Finally I can see me on the map. There was important information on the network about some biomers and their vulnerable place-the output of the duct on the back. But difficulties must be decided as it is received. Order – move to the city center. Something is running out there.

Chapter 2

Business district v

And here is the first capsule. "Long -range", a new thing. As it turns out right there, a decent weapon is quite a decent. And how a shotgun can work, and at distant distances is good. Going through the next break in the skyscraper, I find myself on the other hand. Below the concrete intestine of some tunnel. But I can break her "bomb"!

This arrogant bastard Armstrong got in touch. There is absolutely no desire to talk to him, although it is necessary. Data from the transmitter indicate the FSA aircraft that fell in the city center. Something tells me-I have to take a walk before him.

Again this strange plane plants a landing. Well, as much as you can? Joe throws me a capsule with another "long -range". Was it really so difficult to send a box of cartridges instead?! Having dealt with his help with the already annoying soldiers of the Birach, I move through the mines through the failure. Here it is! At the exit from the tunnel, a couple of biomers awaits me. They appeared after I got to jail. Joe explained from the connection that such enemies usually guard important objects, including passages. So, while they are alive, the energy field blocks the tunnel, by which I need to move on. We'll have to get acquainted personally.

The main thing in the battle is against the biomech (if there is no suitable weapon, of course) – try to come to him from the rear. The very duct is quite vulnerable to destroy the biomache using several strokes. We must try to cling to the right place and hit that there are strength with your feet. Worse, when there are two or more robots – there is no longer up to maneuvers, know yourself leave the shelling line. Yes, and it is dangerous to come close to them – in close combat biomers do not stand on ceremony.

For some time I drove ritual round dance along with both biomers. Finally both were defeated.

Business district VI

I find myself in the flooded part of the city. The problem is that when falling into the water, I have almost no chance: the hand will instantly pull to the bottom. Lucky if I can catch on something from the water and pull myself up.

As I expected, I should move to the place of the reconnaissance aircraft and try to save a black box. Well, and the team, if alive. The mission is more important than a person – and why I'm not surprised?

The situation is complicated by the fact that the area is teeming with snipers. You can get to everyone, but you can just move quickly and not fall under the bullets.

Industrial district Trent I

Everything is the same – half -stored streets and a bunch of snipers. True, this time Joseph promises something interesting. But you still have to get to the capsule. You have to constantly maneuver, do not stop for a second and try not to move in a straight line. Moving through the air in constant swing on the cable is the best way.

Something interesting turned out to be a sniper rifle. The enemy with their own weapons? Finally navigation points led me to the next car tunnel. On the spans of the destroyed bridge, there was surprisingly a lot of infantry, as well as biomers. True, for comfortable work on the remains of the bridge, it is better to get out of order of all snipers first, otherwise they will not let them play normally.

Industrial district Trent II

The only way is through a huge building, the rest of the space around is flooded. Oh, I feel, I will have to run there too. And it turned out; There were so many infantries of Birach that the soldiers could be safely greeted in banks for the winter. Along the way I had to recall the "feed" – this is when, using a hand, you can throw objects into the air and tuck them on the target. Helps a lot in the absence of cartridges.

The final of the races of the building was a fight with another biomach. In such an uncomfortable place, the best way to quickly get to him behind him is to cling to the wall behind him and jerk off. If you do not open your mouth, you can always be one step ahead.

The snotty confessions of Joe were very touched after the battle. It remains only to wait until Armstrong begins to cry in the radio, and then there will be a full house at all. And the next tunnel is already waiting for me. Why are they not destroyed, like the rest of the buildings? Hm…

Industrial district Trent III

And there and the place of the fall of the aircraft. There is definitely no one to save. It remains only to get there and pick up a black box. In the form of encouragement, Joe drops "long -range". The path lies through the building. As it turns out, it simply teems with infantry. Everything is used: “long -range”, and grenades, and “tungsten”, and hand.

Finally I have a black box. Armstrong immediately gets in touch: coordinates from a black box were found. Well, well, electronics work quickly! These coordinates lead to some kind of enemy base. We must get there and find out what's what. Joe wants me to survive, and Armstrong – do not overdo it. I will try to fulfill both wishes.

The further path is pleasing to a new meeting: this time with polycraft. I saw them from afar before, and now I had to chat in a more suitable atmosphere. As it turned out, the most vulnerable place of this flying rubbish is under the belly. To make it more important, the command drops the capsule with Tarantula. This weapon can release up to four missiles at the same time: depending on how many goals to bring it.

Well, everything that was flying does not fly, and the infantry went to food for fish. The transmitter "told" that one pilot managed to escape and he was sent for interrogation. In addition, the mysterious Burak moves behind him to pick up the group. Apparently you have to get to know Burak.

Industrial district Trent IV

Again water around, and the only way – along the roofs and through the buildings. Joe throws away a couple of "distant", and it really helps. But only with those soldiers in the building. But the protection of the transmitter on the roof is not so simple – the territory will patrol the next polycraft. There is no heavy weapon, so you will have to use the “feed” and throw all kinds of boxes into it.

In the transmitter, I found some information about bio cleaning. Interesting, but I already knew it. The idealists of the "pure" humanity actually just frankly cowardly at the sight of me and my partners.

Disabered mines are a great way to get closer to the place where the captive pilot is held. Having reached the site, I am watching a sweet picture: someone in a mask talks with … Greder! But I killed him! Suddenly, my attention is drawn by a cyclopean robot spider. Mom dear, what, you will also order to fight with this? He's above the city!

The trunk at the temple interrupts my thoughts. Meg? My former student, biosoldate with the opportunity to run quickly, is alive? Everything is even funny, it works for terrorists who destroyed the city. Cute. I knew that many bio -ics fled before the approval of the Law on Bioprixing, but I did not know that some of my old acquaintances joined Birach. Our clarification of relations interrupts the shooting of a sniper that knocks a gun from Mag from the hands. Let's continue later?

Meanwhile, Joe went crazy – indicated the navigation point in the broom. Order to jump into the abyss? Although what should I lose ..

Chapter 3

Broken I

There is only one path at the bottom of the fault – all the time ahead. I want to convey to Joe what I saw, but the interference prevents the data from sending data. The commander invites me to get to the FSA monument building. This is the highest building in the city, it will make it much easier. In the meantime, my path lies through the break.

A long walk around the dungeon is brightened up with conversations with Joseph. I tell him about the sniper and ask why it was with me. Strange, but Super-jero brushes off. Meanwhile, the thin wall blocks my path. I have to urgently remember the "Throw". Immediately there is a purple door, but matrices of this color (which open the blocked doors of the bioreich) I do not have.

Broken II

Then I talked about Jane McDalen – Meg. That she is alive and works on Birach. Old Joe is trying to justify her by the fact that when the persecution of bionics began, many chose the easiest way. All this is doubly strange ..

Soon the problems begin already underground: a fight with polycraft without serious weapons. The benefit is full of stones around, and no one canceled the “throw” and “feed”. Then the infantry of Birach, dropped by the same polycraft. Yes, I have fun gloriously, but I have to know the measure: it's time for me.

Business district VII

The surface meets with two friendly polycrafts circling around a high -rise with a transmitter on the roof. Joe is also not sad, drops the "bulldog". The grenade launcher turns out to be very useful: if you act accurately and not smear, then eight charges are enough for two polychattes.

The transmitter issued information that I already knew: about matrices, peculiar "keys" to the protective mechanisms of the doors. Before that, I already came across one matrix, there will be others, apparently. Here is just one of these doors.

Business district VIII

The first acquaintance with the new type of biomech was successful – it dies just like the rest: if you constantly spin and go to the rear. You can use such a trick: after one blow, the biomuch can run away, then you have to let the cable again and beat. If the biomech did not have time to escape far and turn around, then such a blow will also pass.

Then there will be foot soldiers, but it is already much easier. It’s only bad that you will have to fight in dust clubs, but the soldiers will give themselves out the light of flashlights. Soon the tunnel ends.

FSA Avenue

Oh, this bloody street is so easy not to forget! I almost went to the building of the monument, and Joe for joy gave me an old friend – ASD machine gun. The infantry arrives that the waves during the tide, and I can only shoot. And shoot again.

Here is the entrance to the building. And biomers. So that it is not bored, Joe sends a new capsule – this time with the "bulldog". And thank you for that, otherwise it was somehow fed up with the help of one hand with the help of one hand.

Beetroot

I go up to the roof to pass the video to Joseph and the company, but it turns out that they are waiting. The same strange plane is Burak. It is armed with machine guns and missiles, and I am in my palms. Thank God, Super Jo promises to replenish my supplies of supplies constantly.

The fight against Burak was short -lived. All that I had to do is to bring the Tarantula for three targets on an airplane at once (engines and cabin). If you pointed only two or one, the missiles deviated and did not reach. As soon as the strength of the Burak fell in half, he stopped watering me with machine -gun fire, flew over a decent distance and set to work seriously – rockets went into operation. And at the same time polycraft flew in. On a light.

When the polycraft were destroyed, Burak had to get closer again. It all decided. Acquaintance came out short, but bright.

Act 2. Chapter 1

Broken III

The data was sent, and immediately spoke Armstrong. This is exactly what the government was afraid of. The city park has a building of federal archives. It is there that you need to go for evacuation. Apparently, the goal of terrorists is a secret research state project called "Project" Griff ". Joe thought he was destroyed during bio -cleaning, it turned out – they just froze. To prevent the capture of this project by Borach is the main goal. And for this it is necessary to save a certain device called "scream", which opens access to the project. It is in the building of the federal archives that this "scream" was hidden. I am offered to take a walk to the park along the tunnel system. What, again?!

From the fault, the very giant robot spider is visible from the fault. I watched him fascinated how he drops the drones. Only this petty misfortune was not enough! Fortunately, the drones flew into the tunnel do not pay the slightest attention to me, even the discarded Joe ASD did not come in handy.

But came in handy against the infantry. It is a little, and it pleases. Something I am already tired of this task. Further – an old acquaintance biomech. Having killed him, I recall the "adrenaline" attacks. For example, using adrenaline at the right time, you can simply turn the biomache … that he has there instead?

Station "Deadlock of all saints"

The broken led to the tunnel of the subway. There is full of soldiers, and all the space is pushed by air mines. I am only pleased that the level of adrenaline rises from melee, and this often helps in contractions. For example, it allows you to apply "carousel". Or "Throw". Who said that you can only throw objects? The soldiers also fly perfectly, however, very short and strictly for its intended purpose. We only take into account that if you capture the enemy with a cable and wait, it will certainly hit the cable with an electric club. Hurt.

A short conversation with Joe rests at a dead end: to talk about what I should save, he does not want. But this is something clearly of bioonic origin, although the director of TASC assures that this project is the last line of defense of the country.

A short walk through the ruins of the subway again leads me to another damned hole in the ground.

Broken IV

The huge gorge from all sides surround the sites, according to the most I do not want enemy soldiers, I do not want. In addition, terrorists appear in stronger armor, and it has become more difficult to kill them. Well, this should be expected, because, as I understand it from the network of transmitters, I was already opened for a long time. The same Greder knows my possibilities very well. I would also have to understand who the man is in the mask who was talking to my long -standing enemy ..

You have to show miracles of dexterity and accuracy. Getting to the transmitter, I meet polycraft. Apparently, before that he dropped reinforcements, because the stripped paths are full of soldiers again. The “bulldog” helps to cope with polycraft, threw me down in the capsule.

It becomes clear from the network that the Imperials are moving to the final stage of their operation. Object almost in their hands. I should hurry.

City Park I

The park meets with violent greens, despite the general destruction. Idyll, if not for the silhouette of a distant huge robot. From the loudspeakers, calls not to lose vigilance and focus on the search for an object. It would be necessary to follow the advice.

A small platform with the infantry serves as a source of ammunition than an obstacle. But the tunnel blocked by the energy field is an obstacle. Apparently, somewhere there is an enemy technique that controls this field. But where? Two small islands attracted my attention. And rightly, on one of them the trinity of soldiers was discovered. Their quite natural death attracted those who I really needed – a couple of biomehs. The technology is worked out, so they did not stop me for a long time. But they unlocked the protective field.

Alley of Heroes

In the center of the park is a platform with statues of heroes FSA. I also have. Hero. Criminal. Suicide bomber. Just why the country turns to the criminal when she needs help, and kills when she no longer needs this help?

On the site I am again meeting an old friend Meg. She still sacredly believes in justice and punishment. Like, the government should not arrange persecution of bionics. Only now the dust that she is breathing now is the dust of people killed by Greder and that man in a mask. We say goodbye.

And then Armstrong with his exorbitant pride of the "Savior of Humanity". Well shut up already, but? I will do my job, and you will give me Emily. I'm just for her ..

City Park II

In the building of the park full of Biraicha infantry is full. There are very few cartridges, so you have to improvise with your hand, throwing and kicking soldiers. Sometimes you can afford a "carousel". Soon I get "longing", but it is enough for a short time. Moving on, I go out to the open area again. What is there on the schedule?

The edges of a small cliff connects the bridge. Behind him is another dozen soldiers. Go under bullets – suicide, and Joe drops the ASD machine gun. Having shot most of the ammunition, I'm moving on. And again a power field. How tired I am from these biomers! Super Jo said that there are only a couple of dozens of them. When will they end?!

Chapter 2

City garden I

Although there was no enemy infantry in the garden! But full of snipers. Since I did not have suitable weapons, I had to get to each on the arm. Snipers – frail guys and die from one blow. Here are just not so many chances to get to them.

And here is a new type of biomache: with a power spear. Perhaps the easiest of all, because while he was working on his cutter, stands like a dug. I don’t want to come. Having dealt with several biomers (this is already a habit … what will happen if I will kill them all?), I think for a long time where to go now.

Suddenly the earth shuddered, and … a fair piece fell down down, opening the passage. Well, right, they wrote on the network that there is a transformation of the landscape. Jump down? Well, where else will the government send the poor biospector?

City Park III

Well, it seems to be a calm place. You can rest.

Oh no, snipers again! A small space in front of the building is shot from a dozen sides. The caring authorities immediately throws a sniper rifle. You can shoot. In any case, judging by the marker on the map, I need to move through this building and move on.

Two more sites with infantry and one patrol. Guys, you're not tired? On the Web I find information about myself, which means that you perfectly understand who you are dealing with. So what … do not return to your mother?!

By the way, in one of the transmitters I find strange records about some kind of Mokhorovik. What is it is not yet clear, but it is clear that it is engaged in the transformation of the soil. It is from this device that everything around sometimes walks. And the most interesting thing is that suddenly I will meet the Mokhorovik? – that the weak point of this device has already been found. Some eye hides very weakly, and if something outsider gets there, the device will fail.

Unexpectedly for me, not Gibson and Armstrong, but someone else, gets in touch. Calls himself the same soldier and asks what I have forgotten here. Wouldn't you go to hell, but a friend?

City park IV

I freely approach the building of the federal archive, which in itself is amazing. Everyone hid and staged a trap, or just for a short time I got ahead of the enemy?

In the course of the case, it turns out that federal archives are the most fortified place in the city, and it is ideal for storing the “scenter”. For this key to the Griff project, terrorists hunt. The problem is that neither Joe nor even more than I have enough access to take it from there.

Federal archives

While they send me the access code to the “Padallian”, the whole army of the enemy manages to escape into the building! On both sides of the T-shaped room, enemy infantrymen pour out from the breaches in the roof. This time there are really a lot of them. So that they may well stop me. Thank God, Joe does not forget the old friend and throws all sorts of big guns.

If you do not hide at the far end and wait until the soldiers gather forces for a serious assault, and instead run from one gap in the roof to another, you can cope with all a serious headache without a serious headache. A little later, drones come into business, but they do not pose a serious threat, if you eliminate the soldiers as they enter. The drone dies from one bullet, but does not cause significant harm.

And here is the cherished "scream" I have. It's time to evacuate me!

Mokhol

On the way to the right place, I'm trying to find out from Joe about Emily. He cuts me off, insisting on the end of the assignment. Something he is dark ..

Oh, damn you! A huge worm! No way out, you have to fight. Joe sees everything and sends weapons. As it soon turns out, completely useless: as soon as I inflict serious damage to this creature, it falls to the ground and begins to self -heal. And then again goes underground, from where it hurts.

Although I remember something like that about the eye and poorly closing plates. And it’s very similar: on the nose of an evil creature something like a luminous eye. Or mouth. In any case, you should try. Hinging a hook for him, I wanted to hit my foot, as the worm suddenly got up and threw me. Well, then we will be so. Falling right into this mouth, I hit a "bomb". The worm clearly did not like: he let the shock wave let the rings around him.

It doesn't matter, you can just jump it. Repeating this trick with a “bomb” several times, I force the worm to regret that he leaned out of the ground.

Chapter 3

Port Anderson I

After such a battle, no one is terrible for me, and the infantrymen in the tunnel that opened – nothing more than children's fairy tales at night. Yes, and biomers before leaving the tunnel – too. Ammunition falls out of soldiers in sufficient quantities so that you can feel in relative security.

Port Anderson II

When I left the tunnel, Joe contacted me: the president and the government crave blood. The army is going to attack the strengthening of the Imperials in the destroyed city again. And the fact that this idea has not passed before, now no one is embarrassed. The only thing that can be done is to try to weaken the protection of the port. Let's start with anti -aircraft guns.

But here's the bad luck – a couple of biomers shooting clots blocked the path. Apparently, they need to deal with them in the same way as with everyone else, only making an amendment to their position in the air. The only trick, as it turned out, is that they turn sideways during the preparation of the shot, and we can use weapons. If the shot was successful, then the biomuch will hang motionless in the air for several seconds, setting back under the fire.

Soon the third biomech appeared, but the weapon arrived in time – the "bulldog". If you use an adrenaline attack, trying to lure the biomers closer to the ground, then this should be enough. The anti -aircraft gun is just breaking away with a cable to all biochers.

Let numerous infantrymen and next biomers block the second anti -aircraft gunner. True, now I have ASD, and the next "bulldog" will probably be thrown. It is easiest to climb the supports of the bridge and deal with the mechanical part of the resistance, and only then go down and end simple soldiers.

After all, you will have to turn off the minefield and get through the mines to the bridge that is visible in the distance. There will be a slight resistance, but the keyword is small.

Port Anderson III

Joe does not get in touch – again interference. Damn, where is the evacuation team?

Will have to get on the markers on the map, which the authorities sends no matter what. Polycraft patrolling the perimeter is easily eliminated by a pair of abandoned boxes. Further more complicated: you have to jump on the roofs of buildings, dodging sniper fire. Then another entertainment! As usual in such cases, they send me a capsule with a sniper rifle.

A little further – a platform with tons of soldiers. Well, not a problem. But a couple of biomers on a small platform in front of a closed passage made me sweat. There is nowhere to turn there, it is dangerous to shoot grenades – it can be hooked, and circling two biomers around at once is not as pleasant as it seems.

A warm welcome was waiting inside me, but I did not cope with such a crowd. Finally I go to the platform … Joseph Gibson with my own person. I give him a "scavenger" and ask about his wife. In response, he throws me … a mask! So who was the same mysterious man in a mask! Traitor! He arranged all this only so that in an emergency, the government open his access to the Griff project!

There is no time left for thoughts and actions: the missiles of the second drill fly right on me. All the armada flies away, and the lonely Burak remains to follow my death. In vain, because I do not always fight open. I quietly climbing onto the plane, I fly away on the drill for the rest.

Act 3

Armada "Burakov"

Once on the roof, I can control the berars: it is enough to tear off the armorplastin and connect the cable to the control electronics. Summing up the Burak on which I stand, to the next one, you can jump on it and continue to move to the aircraft on which Greder, Joe and Meg. Small flying cars for a couple of people interfere a little, but it is worth taking off the pilot or arrow, as they cease to be a problem.

And so I burst into the Burak you need. Joe is trying to shoot me, but, of course, nothing comes out for him. At this time, Greder throws Mag overboard, and I have to catch it. We fall together.

The city of ash

Waking up, Mag and I decide what to do next. A man with a sniper rifle intervenes in the conversation. It turns out that he had long followed me. He does not want to reveal his personality, preferring to ask questions, and not answer. But we do not have time at him: we need to urgently stop Joe and take away the “scenter” until he has done troubles.

Meg proposes to go to the repository in which the power of the Griff project is located, but I have one unfinished business. It is necessary to kill this Nazi bastard Greder a second time.

Armstrong gets in touch, asks what I am doing with the "scenter". Not me, minister, not me. The colonel does not want to believe that the super-jo, the hero of the FSA, turned out to be a traitor who destroyed the whole city for the Griff project. Which is ordered to stay in the city? N-yes, I'll do everything better than myself.

Burak with Greder landed on that huge robot; So I am there too. There is a lifting platform that is guarded by several soldiers. You seriously wanted to stop me?

Constructor

Once on a giant robot, I decide to first deal with this colossus. Greder will wait. To stop the designer, you need to destroy three cooler. The first, next to which the government guessed to drop the weapon, is almost not protected. Several soldiers and polycraft. The remaining two – a little more, instead of polycraft there one biomech. Biraich obviously did not expect someone to get to the robot.

Having eliminated the coolers, I go to the landing site, to which Burak landed with Greder landed. This time it is necessary for sure. What was my surprise when it turned out that Greder completely modified his body and there was almost no human left in it!

Against such a weapon is powerless, which means all hopes for my hand. Distracting attention with all sorts of crazy speeches, he tries to attack me. How to deal with him? Here it is! At the time of the attack, he opens some kind of damper on his back, and you can hit there. The problem is that he attacks, using something shock, from which he throws me a few meters.

The way out was found quite quickly: if the Greder jumps, you have to go to it, and when he almost hit the site, jump. Then the shock wave will pass under me, and I will have a couple of seconds to aim at his back and hit. If Greder does not jump, but accelerates to knock me, you have to jump off his path. Further – the same.

When I prettyly patted Greder, drones appeared above the site. Distracting from them it makes no sense. Greder is more important, and the drones cause too little damage to pay attention to them.

The last blow literally broke my old enemy ..

Repository

How nice it was to observe the explosion of the designer! I haven't done this yet. But we must rush to the storage: Meg may not cope.

In front of the entrance – several sites with soldiers. Well, and a couple of biomers. Weapons in bulk, Armstrong will not skimp, so I methodically shoot everything that moves. In the storage, first of all I go to the laboratory. From here it all started. Is Emily somehow connected with my hand? That's why she disappeared on the day when I had this hand! But … but where is Joe?

After a short search, I find it in a huge hall, including some device. Meg is trying to stop him, but in vain: Joe in a special suit, like a biomekh. A moment later it is over: Miriads of robots fly into the air with Joe. He won, and I was late.

No! NO! Emily, Meg, millions of people – will all be unexpressed by all of them? Is Joseph and his new Robot army really not to stop?!

Well, no ..

I grab a flying robot and soar with him into the sky.

One robot, second, third – I go down their heads to Joe. It doesn’t matter what will happen – just to get to him. And now … I cling to his biocostyum. Just one effort, one faithful attempt! But he squeezes me so that I can't move. The bones are cracking, consciousness leaves me … The last effort of will I beat my head in his helmet.

I understand that I can’t get out alive anymore. Well, damn it with him. Blow, still blow, and now … the plastic of the helmet is cracking. WELL?! Something sparkling opens, I hit my hand without looking, investing all the remaining forces, all the anger.

Robots around limp down. Like my body ..